LSDM
Car boosting
Steal cars to order. Open your phone (N) > Heists > Car Boosting to see the contracts on offer.
Tiers
| Tier | Cars | Reward | Buy-in | Tracker | Rank |
|---|---|---|---|---|---|
| D | everyday cars (Perennial, Tampa, Emperor...) | $4,000 | -- | none | -- |
| C | nicer rides (Sentinel, Admiral, Blade...) | $7,000 | -- | 1 layer | -- |
| B | fast cars (Sultan, Elegy, Jester...) | $12,000 | -- | 2 layers | Hustler |
| A | sports cars (Buffalo, Cheetah, Banshee...) | $20,000 | $2,000 | 3 layers | Enforcer |
| S | supercars (Infernus, Turismo, Bullet...) | $35,000 | $5,000 | 4 layers | Lieutenant |
Offers refresh every 15 minutes. Higher tiers need a minimum rank. Tap a contract, then tap again to accept.
How a boost works
- Find the car -- it's parked somewhere in the city. Your phone sets a route to it.
- Steal it -- get in and drive. Your route switches to the drop-off.
- Kill the tracker (C and up) -- the car pings its position to the police every 10 seconds. A and S cars ping to every player. Press Y in the car to hack a layer off -- as a passenger, or as the driver while stopped. A failed hack pings the car straight away and the tracker reboots for 20 seconds.
- Deliver it -- drive into the drop-off. They won't take a car that's still tracked. The more damaged the car, the less you get (down to half).
Watch out
- Whoever delivers the car gets paid -- other players can steal your car and cash it in themselves.
- If a cop gets into the stolen car, it's recovered and your contract fails (the cop gets a bonus).
- You have 20 minutes per contract. If the car is wrecked or destroyed, the contract fails.
- After a contract ends you have to lay low for 3 minutes before taking another.